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Tagged: kinect
10 posts
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Kinect + Box2D
Past few days I've been trying to arrange a marriage between my Kinect Algorithms and Box2d and it finally came up very well. As they both didn't really love each other I had to…
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Complex Gesture Recognition using Kinect
Like I said earlier, I was working on some complex gesture recognition system that can recognize numbers. The whole system was built with Embedded systems in mind, so its just c++…
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Clean Background removal with blob detection
Yes, am a little ahead in the background removal. I have now removed the background noise that escaped from my first layer background removal algorithm. I've added a second layer…
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Blob Detection in Kinect
After background removal, I've now completed the blob detection algorithm. After reading a bunch of blob detection papers, I ended up with my own (modified version of…
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Background Removal for Kinect Depth data
I am wondering if am atleast 10% towards completion of the skeletonization code. However, here is the best background detection and removal, I could do. This code is not based on…
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Skeleton detection code for Kinect
As I promised earlier, I am now working on a Skeleton detection code that can work independently on any device. It will mostly be on c and c++ so it can be ported on to any…
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Controlling TV and Set-top box with Kinect
I finally made it work. Detected skeleton using OpenNI and detected some gestures using my own code. Now I also connected a USB-UIRT (www.usbuirt.com) device to my Mac Mini in…
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Skeleton tracking on MacOS using Kinect
Finally I successfully integrated OpenNI and NITE beta on my macOS and tracked skeleton. Before I tried OpenNI, I was trying to build my own algorithm to detect just the fingers.…
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Kinect libraries integrated with Cocoa in XCode
Now, I just integrated OpenKinect into my xCode project and can read the meshes into my opengl scene. As a next step am going use my own algorithm to find fingers. :) Great…
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My first step in Kinect and Mac Mini
I just successfully compiled the openKinect and tested my new device Kinect. As I don't have XBox with me, I had to wait until I can make this code work on Mac OSX. Here is the…