Ray Tracing and more into Computer Graphics

Ray Tracing and more into Computer Graphics

Its been a long time since I wrote anything here. Been busy with many projects at work and hobby. Recently been working on a Ray Tracing Rendering Engine for our iOS / Android App "Iyan 3D". Ray Tracing has always been in my list for a very long time and finally got the time for it.

Its been so exciting to work on this project. Some of the topics I covered are listed below.

  • Triangle Intersection & Fast KDTree based Hierarchical Octree.
  • Added support to Intel Embree & own Ray Tracing frameworks.
  • Reflection, Refraction, Diffuse, and Specular Materials.
  • Ambient Occlusion & Global illumination.
  • FOV Camera and 360 Degree video rendering.
  • Antialiasing and Random Light Sampling.
  • Plugin for our iOS and Android App.

iOS App: https://itunes.apple.com/app/id640516535

Android App: https://play.google.com/store/apps/details?id=com.smackall.animator

The version to support RT is planned to be released in Jan 2016.

Harishankar

Harishankar

An ordinary human with huge passion towards electronics design from childhood. Later seduced by computer programming & became software architect by profession.